Special: Explode (10 ft. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. You might have to squint a little, but usually there’s a slight resemblance of the original character in the final product. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. The EMP wave from a pulse grenade is not intense enough to affect. An entangled creature can attempt such a. explode [15 ft. 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage 3d12 E; Range 20 ft. Concussive and shock wave versions also produce a jolt. A. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. If the grenade has an item level 5 or more lower than your base attack bonus, you instead increase the DC by 2. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages. Fused with magic, Flash grenades have their DC save increased by +2. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Riot Grenade, Mk 1 Source Starfinder Armory pg. 191. Price: 130. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. This manifestation functions similarly to solar weapon, except it deals 1d4 damage at 1st level. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. Source Starfinder Core Rulebook pg. I've found nothing addressing this in Corebook so far. Shock Weapons. Improved Explosives. Your fruit are treated as grenades and use the grenade rules presented in the Starfinder Core Rulebook. A thunderstrike rifle, for example, shoots. Mindspike Grenade Waves of neuro-disruptive energy burst from this grenade and scramble brainwaves with violent force. Explode. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. In Pathfinder, splash weapons cannot critically hit except for the. Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and. Whatever though, it’s not like things had to be optimal, it was just jarring to change my character’s personality and fighting style off of what I had previously established. Level: 10 Price: 2500 Range: 20 ft. ) Disruption grenades work in a way similar to the rifles. I have found most grenades to be of limited use anyways. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a. Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. It was added in the Bespin Expansion Pack. 181) say anything with the 'Explode' property targets a grid intersection. Search within r/starfinder_rpg. Items that have negligible bulk count toward your bulk limit only if the GM determines that you are carrying an unreasonable. Although many corporations produce a variety of weapons, some are known for product lines featuring. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. Sorted by: 3. ; see text) Though scientists understand little about how a vracinea's paralyzing scent affects the brain, weapon designers across the. A shock pad can be installed into an armor upgrade slot. Source Ports of Call pg. 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. 114. Powered armor is ignored, replaced by single pilot medium sized and up mechs, with encounters scaled to match. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover,. These weapons arose on Akiton as a wayward Veskarian battalion beset a series of scrappy outposts. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Track Charisma; Frequency 1/round for 6 rounds. 271. Others can do more damage, but Storm tracks targets which is invaluable. Normally, the miss chance for concealment is 20%. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. 44 Level 18; Price 385,000 Hands 1; Proficiency Basic MeleeSite Owner: Rose-Winds LLC (Blake Davis)Shock Weapons. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. For 35 credits. 184. To me, that would be 10 level 1 grenades, or 5 level 2 grenades, or 3 level 3 grenades, 2 level 4/5 grenades, or just one level 6/7/8/9/10 grenade. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. ; Critical — Capacity Drawn. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Focus makes me think maybe a blast or something. . Capacity: Drawn. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). 32 MEDIC INJECTOR PISTOL TYPE: Small arm (one-handed) CATEGORY: Projectile. Drawn L Explode (blinded 1d6 rounds, 15 ft. In general, tempest shock weapons are the. For vanilla high octane starfinder adventures I'd say a tier-list would look something like this: Straightforward ranged Soldier. ) As an example, the Mk1 Shock Grenade is a level 1 item costing 130 credits that deals 1d8 damage; the Elite Mk1 Shock Grenade would also be a level 1 item but would cost 260 credits and deal 2d8 damage. 178 Level 8; Price 1,340 Hands 1; Proficiency Grenade Damage 2d10 So; Range 20 ft. Yeah they may have some slightly differing damage types but its all been her. The device is considered a magical. 41K subscribers in the starfinder_rpg community. (Grenade art from the public domain) Example: Starfinder Revised Grenades. 5 item Lv)+Dex] as oppose to the grenade [10+(. You can slot an aeon stone into a weapon only if the weapon has an item level equal to or greater than the aeon. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Fused with magic, these shock grenades have their damage increased by +2 per dice. You can't do that with a launcher. Apply any other attack modifiers, such as a penalty for range (pg 245). 184. This week I’ve been thinking about in game economy and house rules. 184. )DESCRIPTION. That doesn't exactly match the bubble I see in your. Bulk: L. After I use a grenade (page 186), can I recover it and use it again? No. Perfect infantry weapon. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. , 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft. And that they above mentioned penalties relates more to throwing past the 20ft. From the entangle special weapon property. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeSupport United Paizo Workers! Click here for more details! Player Classes Biohacker. Chapter 5: Skills. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Price Varies; Type Countermeasure. Grenades are thrown weapons that detonate in an explosive radius when they. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. X1. The "Grenade, Hand, Anti-Tank No. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. In general, tempest shock weapons are the. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. Up to 19 grenades. Here at /r/Shadowrun we talk shop about all things in the shadows. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. It has a 20-foot range increment and a capacity of drawn, and its explode special. Source Starfinder Armory pg. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. Drawn: L: Explode (1d8 E, 15 ft. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Discussion is primarily aimed at exploring narratives found in the Sixth World. This trap consists of several 5-foot-square trapdoors that open when a creature stands on one, dumping the victim down a 60-foot-long chute and into a 30-foot-by-30-foot trash compactor with a single locked exit in one corner. The Basics; Ability Scores. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. The computer and its surrounding environment are protected by a grid of conductive material that transmits a shock to anyone who fails to access the system. Straightforward Operative. Source Alien Archive pg. Lightsabers [] A weapon for a more civilized time, found as hilts and ready-to-use with crystals installed. Shock grenade I. If you have 0 RP when you are first reduced to 0 HP, you have 1 round to be healed or stabilized. NILs can be fitted with any sort of grenade as ammunition. X1. So, the weapon properties section (p. NIL Grenade Launcher, Merc Source Starfinder Core Rulebook pg. Creatures in the affected area can. Improvisations; Expertise TalentsSource Starfinder Core Rulebook pg. ; Critical. Shock Weapons. "A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Hocking grenades: frags 1 and 2 are safe (as safe as a. Concealment Miss Chance. 247,. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. I'd like to see grenades reworked entirely. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. 168. 182. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. A tactical baton can be used to inflict precise bludgeoning blows. Basic melee weapons are divided into one. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. Shrapnel Grenade: PHYS 51 0. ; Critical — Capacity drawn Bulk L; Special explode (9d12 E; 15 ft. A. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. 184. Level: 4 Price: 675 Range: 20 ft. You must throw the grenade before. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. ) Smoke Grenade: 15: 20 + (Strength mod (Minimum 0) x 10) Explode (fog cloud 1 minute, 20 ft. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. The aeon stone is your best bet indeed. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeSpell Grenade (Sp) Starfinder Core Rulebook p. Armor Source Starfinder Core Rulebook pg. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. ) A stickybomb grenade. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. The Starfinder Armory is finally here. 78 votes, 21 comments. Any handheld weapon that must touch a target to damage it is considered a melee weapon. A tent requires a 20-charge. Damage first reduces a target’s current Stamina Points and then the target’s Hit Points (see Injury and Death on page 250 for more information). Price: 650. Starfinder by Roll20. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Disruption Grenade, Temporal SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. These doubles make it difficult for enemies to precisely locate and attack you. Drawn L Explode (blinded 1d6 rounds, 15 ft. Normally, the stun setting. I would totally take it at level 20 (20BAB) but yes I agree otherwise. OGN. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together. With a gunner's harness accessory you could even full attack at only a -2 DC penalty on both effects, and you could mix them up, trying to both entangle and blind on the same round for a total cost of 890 credits. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. This strictly matriarchal culture. Grenades are single-use weapons that are destroyed when used. You know how to get the full damage out of a weapon type your class doesn’t normally use. ; Critical — Capacity drawn Bulk L; Special explode (2d6 F; burning 1d6; 10 ft. Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. Bulk: L. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. I’ve heard it again and again at tables – grenades are underwhelming damage particularly in relation to cost, nobody uses. Fused with magic, these shock grenades have their damage. A holo grenade creates a preprogrammed illusion no larger than the blast radius. The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. Grenade, Pheromone. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. Summoning grenades come in the following types. However, consider if you even want to take it in the first place. Armor Source Starfinder Core Rulebook pg. Weapon Fusions. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Weapon fusions are magic unless stated. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. It feels designed for the genre, and makes tech stuff and starships mesh with magic and spells so they feel like they fit rather than feeling like part of the game was bolted on. I'm aware of this line on pg 59 in the CRB. Acreon – Goblin Stash – computer key card, incendiary grenade I, two shock grenades I, stickybomb grenade I, two detonators, engineering tool kit, fire extinguisher, 500 UPBs, credstick (500 credits) Acreon – Crew Storage – shock fusion seal (5th), two mk 1 serums of healing, three medpatches, noqual (500 credits) Acreon The threat of them is generally represented not by them killing main characters, but by forcing characters to take them seriously and possible shake off effects of shock and awe. ) A shock grenade releases a. 48. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. Starjammer SRD; Home. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). You can take only one reaction each round; you regain your reaction at the start of your turn. We can also look to Starfinder's cousin for help. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. I've found nothing addressing this in Corebook so far. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. User account menu. I understand how these things function, but I haven't seen many discussions on the why . This allows you to use. Dead Space Weapon and Armor Conversion Index. View Cart; Help; Pathfinder . As Jimbles mentioned the way to use a grenade is on page 245: "When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. Heaven’s Radiance. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consiFind the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Armor vs smoke grenades. Craft DC 28; Cost 4,000 gp; Craft Technological Arms and Armor. Type poison (injury); Save Fortitude DC 21. Description. (Active. 124 Shields are a new category of equipment. It costs an arm and a leg since grenades are so expensive, but that's not an issue for a DM. I had some questions about the Starfinder system and everything. Option 2 is to do away with power armor entirely and switch over the mechs. And no space station or peaceful town is going to let you pilot that mech on the thoroughfare either. Range. Source Alien Archive pg. Both have a 15ft explosion radius and offer saves for half damage. View Cart; Help; Pathfinder . ; Critical — Capacity. The Basics. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot. I went bombard primarily for using the hybrid grenades along with some of the utility ones, but melee is going to be my primary focus. Grenade Mastery (Combat) You know how to get the most out of your grenades. Premium Powerups Explore Gaming. ;. Starfinder Alien Archive 4 p. 178 Level 8; Price 1,340 Hands 1; Proficiency. If your total attack roll is less than 5, then you miss and roll a 1d8 to determine the direction and then a 1d4 to determine how many squares away it lands. Ability Scores Character Advancement Health and Resolve Alignment. 1 2 3. This kills most mundane grasses, shrubs, vines, brambles, small trees, and other moderately thick vegetation, eliminating any difficult terrain caused by those features. Concealment gives the target of a successful attack a chance that the attacker actually missed. Many of these ghouls become ghoul shock troopers. ) A shock grenade releases a pulse of electrical energy on impact. Frag grenade II. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. range, or from conditions, etc. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. Usually offers a lower EAC, but a higher KAC. . ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. 75. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. 218. Apply any other attack modifiers, such as a penalty for range (pg 245). Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell. Heaven’s Radiance. How do the. so no matter how unrealistic, Grenades can never trigger other Grenades, just for rules balance purposes. 241. Drawn L Explode (entangled 2d4 rounds, 20 ft. ; 1d10 So plus deafened 1d4 minutes, DC 16]) or mk 2 shock grenade +6 (range increment 30. . Riot Grenade, Mk 2 Source Starfinder Armory pg. Basic melee weapons can be easily used by almost anyone and generally require no special training. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Melee attack rolls and attack rolls made with thrown weapons (such as grenades). Source Starfinder Core Rulebook pg. Armor Class is divided into two categories: Energy Armor Class (EAC) and Kinetic Armor Class (KAC). Spell Grenade. A grenade's listing on Table 7-7: Grenades shows its explosion radius. ; Critical — Capacity drawn Bulk L; Special explode (blinded 1d6 rounds; 15 ft. Grenades cab be a really big part of tactical play in Starfinder, and that’s a lot more options for the explosives mavens out there; on the flipside, there’s also a grenade scrambler to be found in the technological items section, so maybe don’t rely on. Starfinder Adventure Path #05: The Thirteenth Gate (Dead Suns 5 of 6) p. Regular rules for a grenade apply on a miss here. ) Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. Character Themes. 44 Level 14; Price 75,000 Hands 1; Proficiency Basic Melee Damage 4d6 E; Critical Stunned Bulk 1; Special Nonlethal, powered (capacity 100, usage 4), professional (farmer) Electric Prod, Tempest Source Starfinder #34: We’re No Heroes pg. Fused with magic, Flash grenades have their DC save increased by +2. Starjammer SRD; Home. Items that can be activated to modify. Items that can be activated to modify. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. ; Critical — Capacity drawn Bulk L;. Player > Weapon > Grenades > Frag grenade I. If the. Special Weapons One-Handed Weapons Grenades. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. If you do so, the grenade’s Reflex save DC is increased by 2. This combo enables you to full attack from round 1 and potentially control other upgrades or even weapons. C. Level: 1. A defoliant grenade unleashes a cloud of rust-red dust that causes vegetation to wither and die on contact. When lighter rifles failed to pierce the advanced vesk armor, residents used sonic weapons to overwhelm their foes. Player > Weapon > Grenades > Smoke grenade. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. Knockout - (2 Fragment Slots) Melee kills trigger health regeneration and make the Titan Amplified. February 2019. 184. OGN. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. Wearing a shield without being proficient has the same penalty as. 56 Alkainan CR 5 XP 1,600. Level: 10 Price: 2900 Range: 20 ft. Another good early demoralize pickup is grim trophies. The galaxy's inhabitants traverse the Drift as a form of faster-than-light travel. Think of it as a cheaper, slightly weaker computer interface. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. Two potential resolutions to this conflict is to either say that explode weapons cannot critically hit or (if we want to stray into houserule territory) that creatures rolling a natural 1 on the reflex save are critically hit. It also increases the blast radius and can combine the damage of multiple grenades into one attack. Third-Party Starfinder Products Starfinder. If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Source Starfinder Core Rulebook pg. ) are sold preloaded. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. September 04, 2023 02:28. Source Starfinder Core Rulebook pg. , 10 ft. Storm Grenade - The best Arc grenade in my opinion. com Publishing in systems including Pathfinder 1e, Pathfinder 2e, Starfinder 1e, Dungeons & Dragons 5e, White Star, Swords & Wizardry (and more), as well as both player option books and adventures or just tips on running certain kinds of. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. Source Starfinder Core Rulebook pg. ). 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20 ft. Grenades. You basically have a device that uses the blast to shred itself into tiny pieces and rip stuff apart compared to a bunch of explosives directed towards the stuff it. Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Hey do you see that cluster of bad guys over there. Flash Grenade, Mk 3 Source Starfinder Core Rulebook pg.